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Protecc Squad

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Devlog

  • Screen Shake!
    May 22, 2024 by Guitartheist
    Added screen shake when a playable fighter ship dies!... Continue reading
  • Quality of Life Improvements
    December 05, 2023 by Guitartheist
    Back/Z now cycles through every ship instead of just switching teams, so that it is now easily possible to play the spawn position you prefer. Made ship ID tags much bigger and easier to see and keep... Continue reading
  • Improved Auto-Fire
    November 24, 2023 by Guitartheist
    Auto-Fire has been made much more useful, instead of a set fire-rate it calculates based on your bullet limit how fast it can fire to keep a steady rhythm, so the longer you live and the more kills yo... Continue reading
  • Bug Hunting
    November 09, 2023 by Guitartheist
    Coming along nicely! Tweaks: +Reduced factory spawn area to 3 x width on either side instead of 6 Fixes: +Fixed memory leak in Factory objects +Fixed bug preventing max number of ships generating in s... Continue reading
  • Quick Patch
    November 02, 2023 by Guitartheist
    A couple quick things I couldn't wait until next week to add! Please let me know as much detail as possible if/when the game randomly crashes, I'm tracking down a cause for that issue but it doesn't h... Continue reading
  • First Update!
    November 02, 2023 by Guitartheist
    1
    First update! Ideas from myself and play-testers both online and in person, all much appreciated! Fixes: +Blue team no longer produces waves faster than orange team with ships occupying factory +Displ... Continue reading
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