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Protecc Squad
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Devlog
Screen Shake!
May 22, 2024
by
Guitartheist
Added screen shake when a playable fighter ship dies!...
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Quality of Life Improvements
December 05, 2023
by
Guitartheist
Back/Z now cycles through every ship instead of just switching teams, so that it is now easily possible to play the spawn position you prefer. Made ship ID tags much bigger and easier to see and keep...
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Improved Auto-Fire
November 24, 2023
by
Guitartheist
Auto-Fire has been made much more useful, instead of a set fire-rate it calculates based on your bullet limit how fast it can fire to keep a steady rhythm, so the longer you live and the more kills yo...
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Bug Hunting
November 09, 2023
by
Guitartheist
Coming along nicely! Tweaks: +Reduced factory spawn area to 3 x width on either side instead of 6 Fixes: +Fixed memory leak in Factory objects +Fixed bug preventing max number of ships generating in s...
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Quick Patch
November 02, 2023
by
Guitartheist
A couple quick things I couldn't wait until next week to add! Please let me know as much detail as possible if/when the game randomly crashes, I'm tracking down a cause for that issue but it doesn't h...
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First Update!
November 02, 2023
by
Guitartheist
1
First update! Ideas from myself and play-testers both online and in person, all much appreciated! Fixes: +Blue team no longer produces waves faster than orange team with ships occupying factory +Displ...
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